// Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "time" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "git.gorlug.de/code/ersteller/schema/ent/generalqueuestate" ) // GeneralQueueStateCreate is the builder for creating a GeneralQueueState entity. type GeneralQueueStateCreate struct { config mutation *GeneralQueueStateMutation hooks []Hook } // SetName sets the "name" field. func (_c *GeneralQueueStateCreate) SetName(v string) *GeneralQueueStateCreate { _c.mutation.SetName(v) return _c } // SetRunning sets the "running" field. func (_c *GeneralQueueStateCreate) SetRunning(v bool) *GeneralQueueStateCreate { _c.mutation.SetRunning(v) return _c } // SetNillableRunning sets the "running" field if the given value is not nil. func (_c *GeneralQueueStateCreate) SetNillableRunning(v *bool) *GeneralQueueStateCreate { if v != nil { _c.SetRunning(*v) } return _c } // SetUpdatedAt sets the "updated_at" field. func (_c *GeneralQueueStateCreate) SetUpdatedAt(v time.Time) *GeneralQueueStateCreate { _c.mutation.SetUpdatedAt(v) return _c } // Mutation returns the GeneralQueueStateMutation object of the builder. func (_c *GeneralQueueStateCreate) Mutation() *GeneralQueueStateMutation { return _c.mutation } // Save creates the GeneralQueueState in the database. func (_c *GeneralQueueStateCreate) Save(ctx context.Context) (*GeneralQueueState, error) { _c.defaults() return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *GeneralQueueStateCreate) SaveX(ctx context.Context) *GeneralQueueState { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *GeneralQueueStateCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *GeneralQueueStateCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (_c *GeneralQueueStateCreate) defaults() { if _, ok := _c.mutation.Running(); !ok { v := generalqueuestate.DefaultRunning _c.mutation.SetRunning(v) } } // check runs all checks and user-defined validators on the builder. func (_c *GeneralQueueStateCreate) check() error { if _, ok := _c.mutation.Name(); !ok { return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "GeneralQueueState.name"`)} } if _, ok := _c.mutation.Running(); !ok { return &ValidationError{Name: "running", err: errors.New(`ent: missing required field "GeneralQueueState.running"`)} } if _, ok := _c.mutation.UpdatedAt(); !ok { return &ValidationError{Name: "updated_at", err: errors.New(`ent: missing required field "GeneralQueueState.updated_at"`)} } return nil } func (_c *GeneralQueueStateCreate) sqlSave(ctx context.Context) (*GeneralQueueState, error) { if err := _c.check(); err != nil { return nil, err } _node, _spec := _c.createSpec() if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } id := _spec.ID.Value.(int64) _node.ID = int(id) _c.mutation.id = &_node.ID _c.mutation.done = true return _node, nil } func (_c *GeneralQueueStateCreate) createSpec() (*GeneralQueueState, *sqlgraph.CreateSpec) { var ( _node = &GeneralQueueState{config: _c.config} _spec = sqlgraph.NewCreateSpec(generalqueuestate.Table, sqlgraph.NewFieldSpec(generalqueuestate.FieldID, field.TypeInt)) ) if value, ok := _c.mutation.Name(); ok { _spec.SetField(generalqueuestate.FieldName, field.TypeString, value) _node.Name = value } if value, ok := _c.mutation.Running(); ok { _spec.SetField(generalqueuestate.FieldRunning, field.TypeBool, value) _node.Running = value } if value, ok := _c.mutation.UpdatedAt(); ok { _spec.SetField(generalqueuestate.FieldUpdatedAt, field.TypeTime, value) _node.UpdatedAt = value } return _node, _spec } // GeneralQueueStateCreateBulk is the builder for creating many GeneralQueueState entities in bulk. type GeneralQueueStateCreateBulk struct { config err error builders []*GeneralQueueStateCreate } // Save creates the GeneralQueueState entities in the database. func (_c *GeneralQueueStateCreateBulk) Save(ctx context.Context) ([]*GeneralQueueState, error) { if _c.err != nil { return nil, _c.err } specs := make([]*sqlgraph.CreateSpec, len(_c.builders)) nodes := make([]*GeneralQueueState, len(_c.builders)) mutators := make([]Mutator, len(_c.builders)) for i := range _c.builders { func(i int, root context.Context) { builder := _c.builders[i] builder.defaults() var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*GeneralQueueStateMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil { id := specs[i].ID.Value.(int64) nodes[i].ID = int(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (_c *GeneralQueueStateCreateBulk) SaveX(ctx context.Context) []*GeneralQueueState { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *GeneralQueueStateCreateBulk) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *GeneralQueueStateCreateBulk) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } }