Add general queue
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@@ -0,0 +1,228 @@
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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"git.gorlug.de/code/ersteller/schema/ent/generalqueuestate"
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)
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// GeneralQueueStateCreate is the builder for creating a GeneralQueueState entity.
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type GeneralQueueStateCreate struct {
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config
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mutation *GeneralQueueStateMutation
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hooks []Hook
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}
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// SetName sets the "name" field.
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func (_c *GeneralQueueStateCreate) SetName(v string) *GeneralQueueStateCreate {
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_c.mutation.SetName(v)
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return _c
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}
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// SetRunning sets the "running" field.
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func (_c *GeneralQueueStateCreate) SetRunning(v bool) *GeneralQueueStateCreate {
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_c.mutation.SetRunning(v)
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return _c
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}
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// SetNillableRunning sets the "running" field if the given value is not nil.
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func (_c *GeneralQueueStateCreate) SetNillableRunning(v *bool) *GeneralQueueStateCreate {
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if v != nil {
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_c.SetRunning(*v)
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}
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return _c
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}
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// SetUpdatedAt sets the "updated_at" field.
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func (_c *GeneralQueueStateCreate) SetUpdatedAt(v time.Time) *GeneralQueueStateCreate {
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_c.mutation.SetUpdatedAt(v)
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return _c
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}
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// Mutation returns the GeneralQueueStateMutation object of the builder.
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func (_c *GeneralQueueStateCreate) Mutation() *GeneralQueueStateMutation {
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return _c.mutation
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}
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// Save creates the GeneralQueueState in the database.
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func (_c *GeneralQueueStateCreate) Save(ctx context.Context) (*GeneralQueueState, error) {
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_c.defaults()
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return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (_c *GeneralQueueStateCreate) SaveX(ctx context.Context) *GeneralQueueState {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *GeneralQueueStateCreate) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *GeneralQueueStateCreate) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (_c *GeneralQueueStateCreate) defaults() {
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if _, ok := _c.mutation.Running(); !ok {
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v := generalqueuestate.DefaultRunning
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_c.mutation.SetRunning(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_c *GeneralQueueStateCreate) check() error {
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if _, ok := _c.mutation.Name(); !ok {
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return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "GeneralQueueState.name"`)}
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}
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if _, ok := _c.mutation.Running(); !ok {
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return &ValidationError{Name: "running", err: errors.New(`ent: missing required field "GeneralQueueState.running"`)}
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}
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if _, ok := _c.mutation.UpdatedAt(); !ok {
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return &ValidationError{Name: "updated_at", err: errors.New(`ent: missing required field "GeneralQueueState.updated_at"`)}
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}
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return nil
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}
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func (_c *GeneralQueueStateCreate) sqlSave(ctx context.Context) (*GeneralQueueState, error) {
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if err := _c.check(); err != nil {
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return nil, err
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}
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_node, _spec := _c.createSpec()
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if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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id := _spec.ID.Value.(int64)
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_node.ID = int(id)
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_c.mutation.id = &_node.ID
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_c.mutation.done = true
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return _node, nil
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}
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func (_c *GeneralQueueStateCreate) createSpec() (*GeneralQueueState, *sqlgraph.CreateSpec) {
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var (
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_node = &GeneralQueueState{config: _c.config}
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_spec = sqlgraph.NewCreateSpec(generalqueuestate.Table, sqlgraph.NewFieldSpec(generalqueuestate.FieldID, field.TypeInt))
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)
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if value, ok := _c.mutation.Name(); ok {
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_spec.SetField(generalqueuestate.FieldName, field.TypeString, value)
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_node.Name = value
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}
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if value, ok := _c.mutation.Running(); ok {
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_spec.SetField(generalqueuestate.FieldRunning, field.TypeBool, value)
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_node.Running = value
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}
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if value, ok := _c.mutation.UpdatedAt(); ok {
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_spec.SetField(generalqueuestate.FieldUpdatedAt, field.TypeTime, value)
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_node.UpdatedAt = value
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}
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return _node, _spec
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}
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// GeneralQueueStateCreateBulk is the builder for creating many GeneralQueueState entities in bulk.
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type GeneralQueueStateCreateBulk struct {
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config
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err error
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builders []*GeneralQueueStateCreate
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}
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// Save creates the GeneralQueueState entities in the database.
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func (_c *GeneralQueueStateCreateBulk) Save(ctx context.Context) ([]*GeneralQueueState, error) {
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if _c.err != nil {
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return nil, _c.err
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}
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specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
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nodes := make([]*GeneralQueueState, len(_c.builders))
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mutators := make([]Mutator, len(_c.builders))
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for i := range _c.builders {
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func(i int, root context.Context) {
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builder := _c.builders[i]
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builder.defaults()
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*GeneralQueueStateMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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var err error
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nodes[i], specs[i] = builder.createSpec()
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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if specs[i].ID.Value != nil {
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = int(id)
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}
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mutation.done = true
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_c *GeneralQueueStateCreateBulk) SaveX(ctx context.Context) []*GeneralQueueState {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *GeneralQueueStateCreateBulk) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *GeneralQueueStateCreateBulk) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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